Company patents
IGT
IGT's patent strategy is heavily concentrated in its core 'Coin / Token Operated Apparatus' category, representing 82.2% of its portfolio, which saw a significant surge in 2024 with a +41.1% YoY growth, though patenting in this area has slowed so far in 2026. While 'Business Methods & Fintech' is a distant second at 15.0% of the portfolio, its rapid growth of +66.7% in 2024 and +22.2% in 2025 suggests an emerging focus on financial technology, despite a decline so far in 2026.
Patent Trend by Technology Area
Yearly patent publications since 2023
Product themes
Product-level themes inferred from filings since 2023, with category chips showing where each theme appears. Select a theme to filter the patents below.
1,982 US filings (since 2023) · 12 categories · 16 themes
Systems and methods for enhancing player retention, offering incentives, and managing player accounts and credits across multiple gaming sessions, machines, or venues to foster continued participation.
Innovations in the core gameplay features, display technologies, and player interaction methods for electronic gaming machines and systems. This includes novel ways to trigger awards, display outcomes, and control game actions.
Technologies designed to prevent, detect, and audit fraudulent activities or tampering within gaming establishments and electronic transaction systems, ensuring integrity of games and financial operations.
Systems and architectures that enable game execution, content delivery, and interactive social experiences through cloud infrastructure and live streaming technologies.
Systems designed to streamline and automate various commercial transactions, including mobile-enhanced processes, secure online checkouts, customer service interactions, and privilege issuance, often leveraging digital authentication.
Technologies that create dynamic and interactive visual content for displays, including virtual/wearable systems, by generating overlays, replacing input streams, or merging real-time user actions with digital environments.
Systems using artificial intelligence and machine learning to monitor athlete performance, provide personalized training plans, predict physiological responses, or create virtual representations for feedback and analysis.
Technologies that enhance player immersion through advanced graphics rendering, multi-sensory feedback (haptic, auditory), and synchronized interactive experiences in virtual or physical environments.
Designing user interfaces and interaction methods specifically for mobile or wearable devices, enabling control of external systems, monitoring user states, or facilitating real-world transactions.
Techniques for rendering, interacting with, and managing content within augmented or virtual reality environments, including spatial tracking, gaze interaction, and dynamic multi-application display management.
Systems that use user data, preferences, and machine learning to generate tailored advice, product recommendations, goal-setting plans, or contextual information for individuals across different domains.
Integrated systems for automatically dispensing, mixing, and often packaging multiple components to create a final product, frequently incorporating sensors and control for quality, customization, and unattended operation.
Systems and methods for encrypting data at a fine-grained level (e.g., per data unit or based on sensitivity) and controlling access to it, often involving delegated authorization, contextual policies, or secure data sharing.
Games that integrate physical objects, real-world environments, or location data with virtual game elements to create interactive experiences.
Systems and methods for authenticating users, devices, or applications, authorizing their access to resources based on policies, and managing digital identities across various platforms.
Focuses on using distributed ledger technology (DLT) like blockchain to secure financial transactions, manage digital identities, or ensure data integrity and traceability across various applications.
Patents
Showing 11-20 of 40
Interactive & Generative Display Systems